Creator/Created Creativity

Human Stages

Creator/Created Creativity

About thinking in boundaries and thinking over borders

Indigenous peoples were suppressed by the "dominant culture" and both spatially, as well as culturally limited. Superficially, the indigenous culture inferior. The reflection on the current situation raises some questions to be answered especially by the Native American People:

Are the boundaries for indigenous peoples finally pulled and is the war decided?
Is the materialist metaphysics the superior paradigm to a synergy with nature?
Leads the assimilation to the materialistic culture or the return to the indigenous roots to a successful way into the future?

These questions receive controversial answers from both sides, which in all cases led to a confrontation of a white culture to the indigenous culture - here the Indians. In differentiated analysis the front line is found but not between two cultures. Understanding culture as "the sum total of ways of living built up by a group of human beings and transmitted from one generation to another."(1) , the boundary between the cultures within a society are suspended.

Ultimately the development of a society is determined by the individual strengths and weaknesses, the ethics and the world images of people. The question of the dominance of a culture or even preserving an unchanged traditional action is irrelevant for the survival of the people. Starr sense, greed and striving for might restrict the activities radius. Creativity promotes momentum and opens up more and new possibilities for action.

In every community there are people whose addiction, greed, selfishness or misdirected energy restricts the freedom of others. But everywhere also the free thinkers, the socially committed and modest altruists, artists and simple, diligent workers can be found. The border of ethics runs within society.

In every culture there are driving forces finding wisdom and vision with new horizons outside the established limits. In every culture there are the traditional custodians finding good solutions within existing borders.

To levy culture to the focus for a discussion or even war reverses the order of dependencies. The basis for any development is nature. It builds people's lives and their activity. Culture stems from the coexistence of human societies.

A nature without humans is conceivable, but not human without nature.

Human societies with different cultures are possible, but no culture without people.

Nature has the largest radius of action. She is at the same time the creative creator and custodian of herself. Mankind has received both gifts of nature, but they are not equally distributed to the individuals. Everyone has different gifts.

Each community borders on each game level ‘society - culture - science – economy’ with other rules the range of players.(2)

Society restricts with social rules and taboos the frontiers. The culture limits with ethical principles the degrees of freedom. Technology cuts from all the variations the ones being appropriate on the current state of scientific knowledge. The economy reduces the technical possibilities to profitable operations.(3)
Each level with rules being more removed from nature, draws the boundaries of the possible actions more closely. How far the classification will be refined, each player on a different level undergoes a restriction of its degrees of freedom. The creativity decreases with the distance to nature. Nature is creative, she is the epitome of creativity.

Degrees of freedom are thought, acting outside the thoughts is impossible.

The indigenous way of thinking is looking for the creativity of nature.

The techno-economic way of thinking borders with rules the creativity of nature.

Natural development is build on synergies. Synergy needs connection.

Developments in borders struggle for resources. Competition needs demarcation.

Synergy emerges always to creative solutions, competition ever.

The following discourse explains the creative and conventional ways of thinking. For human communities, the synergy between the creative and conventional thinkers allows new games.(4) The unnatural borders between cultures can be overcome.

Even the language has been drawning the borders to close in centuries of differentiation. Wholeness, only cognitive for the spirit (Noumenon) was divided. The inseparable unity of subject and object was the basis of the spiritual dimensions of the Greeks, but also the indigenous peoples, the entire European culture before Kant and Hume. It is still true for the uninfluenced babies, but this pattern of thought was divided in the age of enlightenment. The division cannot be rolled back. For the further understanding of the essay is the abstraction of the concepts helpful and necessary. The following sense contents are used equivalently:

• Nature - creativity - creative thinkers - thoughts - spirituality - way of thinking

• Level - community - culture - arena - conditions

• Development – process - game - actions

The limits of languages are documented in the written word. The aim of this discourse is painting pictures in the reader that his imagination will suggest him the sense of the content.


Creative solutions can be found outside the accepted boundaries of pre-thought.

The creative thinkers establishes the rules under which the conventional thinkers play.

The travel speed has not been accelerated by increasingly bred rapid horses. A quantitative improvement was only possible on the bottom of a new quality. With the invention of new technologies, such as railway, automobile or aircraft, new rules written for the movement. This has increased the travel speed.

The knowledge has explosively increasing with the book pressure, not by training legions of writers.

Creativity leaves the boundaries of thinking habits and makes no assumptions that are not explicitly specified.

Conventional thinkers think in borders. Creative thinkers think beyond limits. Creative thinkers define borders. Conventional thinkers accept borders.

Borders are not borders, because they are defined, but because they are accepted.

Creative and conventional are no better or worse, they are different. Both must work together synergistically to achieve new goals.

A creative thinker can fulfill his mission alone. Conventional thinkers can only achieve their goals in the community. The conventional thinkers can win or lose, since he applies the rules and within the rules can be measured. He wants to win or at least score as high as possible in the top ranking. Creative thinkers can never lose, because they have the opportunity to leave the rules and redefine the game.

Creative thinkers live in absolute freedom. They cannot be restraints by rules, nor by physical exhaustion, by a lack of resources nor by the death.

Ideas are only creative, if they have no limits. They are not measurable, their goals will never be fully achieved.

Within the limits of a creative process, many conventional processes can run. Within a conventional process, there can be no creative developments.

Conventional thinkers like acting in a closed world without surprises. Surprises are only tolerable when being produced by themselves.

Creative thinkers do not want to be prepared for surprises. They rely on their ability to cope with surprises when they happen. Creative thinkers adjust their strategies to new conditions and define new rules and borders. Conventional thinkers are afraid of a change in the environment because from their point of view there is a lack of rules.

Creative thinkers play open and are attackable. They have no fear of unexpected events. Creative thinkers will not lose because they can adapt the rules. They have no fear of the future.


The creator puts time into peoples game.

Time consumes for a conventional thinkers. For him time is part of the limits for his actions. At the beginning of his playing, time is not the limiting factor, so he gets over his errors, because he still has enough time to correct them. The more time is passed, the more he is scared by mistakes, because he sees fewer opportunities in the remaining time to correct them. In the course of time, the fear of mistakes can escalate so far that he is ending up in total inactivity.

The creative thinker generates time. Time does not pass for a creative thinker, as he can always start a new development with a new era to begin. The creative thinker experiences every moment as the beginning of a new period.

The conventional thinker feels the passage of time as an ever-accelerating process. Being ten years old he experiences five years as half of his life and being fifty years of age the same time span is only one tenth. He's afraid of time, which relatively faster progresses, the older it is.

The creative thinker doesn’t feel time passing, but is looking upon time as a phase - the time of learning, the time of love, the time of relaxation. He has no fear, because he can at any time trigger a new process, which lasts long, even surviving him and the era of conventional thinkers. The creative thinker defines the era of conventional thinkers. He puts them into time stress, without being stressed himself.

Creative evolution generates time that is being consumed by conventional processes.


Creative thinkers observe the actions of their conventionally oriented people. They have the perspective of the audience. But they are not audience, because they self-defined the role of the audience. Audience as such are conventional thinkers, observing other conventional thinkers. But they can never watch a creative thinker, as he is acting outside their world of rules. For them creators are incomprehensible and strange, sometimes even a threat because they could change their rules. This endangers their world.

Creators are also the public in relation to themselves watching not only the conventional thinkers, but seeing themselves in the role of the observers. They are usually their own cybernetic circle, they watch their doing and thinking, influencing their own development so that they will be thinking differently. They know how to set the rules for themselves evolving with every consecutive cycle. Continue developing in a direction that generates new creative thinking processes.

Creative thinking is only in freedom. If one forces a creator to think, he cannot think creatively. With the restriction of freedom a creative people feel the borders. He does not accept being restricted boundaries, in which no real creativity can flourish. He will always find ways to overcome the limits to think in freedom

The freedom of a creative thinker cannot be restricted. Rules can never be defined completely. There is always a way and a solution outside of the rules. If there is a rule, there has to be a rule to obey the rule, this rule again has to be respected, and so forth. Borders are never fully defined to a creative thinker. He accepts and respects only the limits of his own ethics.

Conventional players need rules in order to measure success. They need enemies to relativize themselves whether they are better or worse than others, determining a ranking. For this game, they need other conventional players who also are willing to accept the rules. No football team can win if there is no other team, which is fully accepting the rules. Creative players do not want to win, they want to keep the game running. Creative thinkers will define the rules for others so that any number of games can run, but they will never even play. Playing themselves, they will probably not succeed.

If conventional thinkers have agreed that a game has ended and that the winner is established, there is no more sense to play this game. Nobody can move them, to play or even continue the same game after the final whistle, when winners and losers are determined. If they compete again, a new game is played. Or a creative thinker defines new rules bringing conventional players into another game.


Creative thinking is not repeatable. If it is thought and pronounced, it is a free good. A creative idea can be repeated of conventional thinkers at any time. Even if a creator repeats his ideas himself, they are as being explained by someone else. A creator can but express his thoughts only for the first and last time. If they are made public, he loses the interest in his idea. Each creative thinker therefore urgently needs conventional thinkers, if he wants his idea to become reality.

A creative work is not repeatable and needs not to be repeated, to prove its ingenuity. John Lennon had to compose "Imagine" one time. Karl Marx had written "Das Kapital" only once. The conventional thinkers executed their part, influencing world history. Karl Benz introduced its invention of the internal combustion engine only once to the economy. The entrepreneurs changed the world with the product.

A car is being built again and again letting investors and their managers employed compete with other car producers. Had one stopped producing cars after 20 years, nobody today would know Henry Ford, but many still Karl Benz.

While the conventional maker falls into oblivion when his play is no longer performed, the inventor of the creative piece stays immortal.

The creator is undying, created die.

A creative is completely satisfied, even if others realize the ideas successfully under the rules of conventional world. In the wake of a creator a crowd of conventional keep swimming. This synergy of both parties should be accepted ungrudgingly.


At least one thing is in common to creative and conventional: they exist only in relation to one another. No one can determine his position absolutely from his own personality. Neither exists alone. The creator gains his self-confidence only from the comparison with the created.

The creative is openly accessible and ready to release his ideas. He does not retain his ideas, because there are many new to come inexhaustibly.

The interaction with others is a way to expand self-knowledge. Everyone is tending to interpret the result of interactions subjectively. People evaluate information and reactions of his environment against the background of its expectations. The conventional thinker accepts the assessments of others and may therefore lose.

The creative is positioned to the interaction as a spectator and actor. He observed the effect of his actions, as well as the retroactive effect. He realizes the loop. The simultaneous action and reaction, albeit allowing deeper insights into the inter-relationship, hampers the spontaneous response on the current state of knowledge. In this respect the creative appears irresolute.

A conventional thinker perceives the interaction with others immediately, being able to respond directly. He spontaneously defends his personal sphere. He sees himself within the rules, which do not tolerate cybernetic loops. His own position is completely clear to himself. Information and interaction outside his own system are not usually perceived. An improvement of his world view is experienced only within the approved regulatory system. Only in new structures, in a new system of rules, he is able to reach other horizons.

Creators seem to be extremely tolerant. They see and tolerate the limits of the interacting counterpart. From the position of the observer and actor spontaneous criticism is difficult, because the creative thinkers see others within their borders, well knowing about other solution spaces outside the subjective limits. These variants are left to the conventional thinkers but sealed. If the creator wants to engender a response or criticism being understood by the conventional thinker, he goes on his pitch.

Creative cannot develop synergy with each other in the same game. As are aware of the counterpart being able to define new rules, they both are observers of their interactions. Thus, any action is scotched, because of unpredictable reactions. No creative thinker will act when his opponent or fellow can take incalculable steps putting the desired results into question, or even destroying it.

A world of creators alone is impossible.


Creativity comes from nature. Nature is synonymous with subjective or collective subconscious. A creative thinker collects information from many different sources. If he faces a task that requires a creative solution, he sinks into the problem. Possibly, he tries different approaches. Certainly he is always asking whether the limits of the solution space and the implicit or explicit preconditions can be overcome. He is searching and questioning the boundaries. In this way the creative presents the task to his subconscious.

The presentation phase irritates the subconscious. This is followed by the resting phase. A creative solution does not need to be searched. One cannot force her appearance. The invitation to be creative, impede creative thinkers. The resting phase is waiting. The subconscious, the nature, the spirituality works. More information and ideas are gathered in parallel. Sooner or later the creative solution appears. Sometimes it takes a void event, thought or an association. With the creative solution the task is coming up again. Often the problem is robbed of its original borders and the obstructing rules or premises are removed. In most cases is the result of the creative thinker is surprising, sometimes surprisingly simple.

Creative thinkers do not generate spontaneous solutions. They awaken the impression that they pursue complicated strands of thought and combine information in chaotic manner. This is actually happening in the process of information gathering.

The stage is absolutely the most difficult, especially for the outside world. The creative thinker is diving into the task and into his inner world. The social contacts are diminishing, he thinks, speaks and asks sometimes incomprehensible, often incoherent matters. Engaged with a task of his special field, he shows symptoms of a restricted expert or a queer fellow.


Creative thinkers only work result-oriented and also measure their success in achieving this result. They prefer abstract goal definitions to fill the open spaces and determine rules with which the objectives can be achieved. To achieve the objectives creative thinker needs conventionally partners, who are working long enough in accordance with the rules to hold up until the planned outcome is reached. In this phase of implementation the creator should retard. Interfering with new ideas and new rules into the initiated process, means risking confusion and a failure of the project.

In this sense, a creative thinker can only be successful if he in fully understands his own role as an observer. He has to stand aside and look at himself watching. Useful assistance in the work is only possible within the self-imposed rules. Either he acts in the rule system like a conventional maker, or he leaves the pitch and dedicates himself to new, creative ideas and processes.

Conventional thinkers are working with high stability and reliability within the given and accepted rules. Especially if they are aware of their position and only those expectations are set to them. They can transform a creative approach into a stable and successful development.

The implementation into the real world is following up to the creative phase. If the creator stops before this stage, he remains a misunderstood genius. In the implementation phase, creativity may also flourish, because the task has all the elements of a creative challenge. It is to overcome borders, to find surprising solutions and to convince others.

Creative thinkers can do this, if they sink into this new task, but only few take the challenge. If the creator finds another conventional or creative thinker, using his form of intelligence for the implementation, this synergy gives birth to success. The own implementation by the creative appears conclusive, but is not mandatory.

The creator is searching his own tasks, therefore he will not push the implementation, if it is not his favorite target. Nobody can force him to see a creative role in the implementation. In many cases he leaves the stage he and sinks into a new challenge.

20th Jun. 1998

I thank every reader that reached this point for spending his time and leisure to share my thoughts. Today I have given these lines their destination that I drafted a decade ago.

In the discourse I described gifts and skills of people and their relation to each other. The game within limits and with the limits serves as a metaphor for the challenges that any large or small community is coping with. The future is given for conventional players, for the creative player, it is malleable.

Nature is the epitome of creativity and at the same time a guardian of herself. She submits their gifts to the people. There may be cultural rules in communities including taboos, or conventions, conveying creative, free thinking. There may also be communities putting the preserving of structure and tradition at the top of their scale of values. Only the synergy allows survival of the whole.

The natural gifts are with the people in the world. If a culture is approving and respecting this, it contributes to the satisfaction of their people. An ignorant culture does not eliminate the gifts, but the satisfaction of the people.

The future is created and preserved by the people. This game cannot be won with a positive outcome, in all other cases the game will be lost.

I have written the text in 1998 without knowing why. In the past ten years I have learned many lessons and one of them, I would like to share with the reader. The sense is opening up after the deeds, if we trust in our spiritual connection to nature.

If faith is growing, life is flowing.

Wounded Knee
20th Jun. 2008


(1) Webster’s Encyclopedic Unabridged Dictionary of the English Language. (1989). New York: Portland House. P. 353

(2) A set of rules, various possibilities and actions will be named „game“. This implies no valuation or even degradation.
(3) Societies build up economies, but no economy is conceivable without society. (The discourse will not be extended to economy.)

(4) For the essay the following book is a sparkling source of inspiration: Finite And Infinit Games, Ronald B. Carse, New York, 1986. The book itself is a magnificent piece of creative work and I recommend it to every reader advancing his own ideas.